Following CES 2026, I've been tracing the evolution of TV technology, and one fact stood out: FAST looks like a genuinely forward-looking model — a well-prepared "escape route" for OTT viewers exhausted by subscription fees, with Samsung and LG's services standing out thanks to their overwhelming ecosystem reach.
But the more interesting story is older than FAST, older than OTT, and older than the smartphone. TV broadcasting began as a one-way medium by design — stations held a monopoly over public airwaves, and there was no path back from the viewer to the station at all.
A history of near-misses
That last point is the one worth sitting with. By the time IPTV solved the data-circuit problem that had stumped 1990s remote controls, the plumbing was completely ready — and interactivity still didn't happen at any real scale.
Infrastructure was never actually the bottleneck
ATSC 3.0 gets cited at CES for its interactive potential, and I understand the appeal. But I remain skeptical of the framing. The underlying technology was arguably sufficient thirty years ago, on a telephone keypad — and it's more than sufficient now, in the smartphone era.
The real reason the interactive revolution has been slow isn't a missing pipe. It's that the professional knowledge and grammar for interactive broadcasting were never fully built up at the production stage. Interactivity doesn't happen automatically just because the infrastructure exists — it takes real know-how to melt it into an actual program format.
Manufacturers no longer need a broadcaster's permission
That's part of what makes Samsung and LG's rise in the FAST space genuinely significant. A smart TV connects directly to its manufacturer's own platform, bypassing the traditional broadcaster entirely. A company with that much hardware distribution can now operate its own channels and pursue the old dream of interactive broadcasting without asking a station for permission at all.
The actual determining factor
If this tool ends up in the hands of someone who genuinely knows how to use it, it could change the medium. Large-scale interactivity — a million people participating via smartphone — has already been proven possible since 2010. Interactive broadcasting is a reality achievable right now, even on an old television set. Neither ATSC 3.0 nor smart TV hardware, on its own, is the decisive trigger everyone seems to be waiting for.
Anyone can hope for a miracle. But without a sufficient reason for it to actually happen, it simply won't.